Real-to-Sim with Gaussian Splats
Building simulations of construction sites
Abstract
At HITT Contracting, our team is working to bring robots to job sites to improve safety and reliability. Some of many hurdles we face are that real-world construction sites are dynamic, full of unique perception problems, and far more complex than captured in any currently-available large-scale datasets. This makes verification of robotics algorithms challenging at best.
To address this, we’re working on building a library of simulated jobsite environments in Nvidia Isaac Sim, using advances in 3D Gaussian Splats to generate photorealistic assets from hand-carried and aerial-captured photos and videos. We then model the sensors used by our robot and run SITL simulations to verify performance across these environments.
Technologies Used
- Python
- Isaac Sim / Omniverse
- 3D Gaussian Splats
Media
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